showing 4 games

namepublisher(developer)year arrow_upwardtagsdescription
Sly 3: Honor Among Thieves  Sony Computer Entertainment America;Sony Computer Entertainment Europe (Sucker Punch Productions)2005 aeroplane alternatingprotagonist anthroprotagonist australia avianoids backstabbing bodyslamming caninoids caprinoids china city-venice-it colossi crocodiles dartguns deadlywater disguising dolbyprologic2 dragons-eastern energyweapons felinoids giantscorpions holland island italy knockup langnorse lawenforcers leporoids meleeweapons mindcontrol mine murinoids netherlands nofalldamage photographing pickpocketing pirates propellerplane raccoons rating-usk-6 remotecontrol sauroids sewers sharks shopping shrinker slycooper-series stealing stealth stealth-sight suidoids treasurehunt tutorial walruses watercraft-large watercraft-small labelimageminimize
Destroy All Humans! One Giant Step On Mankind  THQ (Pandemic Studios)2005 1950s 4thwallbroken absolutearmor actionadventure alienprotagonist aliens animals autosavepoints beamweapons bossbattles bovines california challenges city deadlywater destroyallhumans-series destructibleenvironment dolbyprologic2 earth energyregen energyshields energyweapons fallbackweapon falldamage flyingsaucers gamespy grenadelaunchers greys hapticfeedback havokphysics itemglow itemrespawn jumping jumppack latemodernperiod lostequipment meninblack mindcontrol neuterprotagonist neutralnpcs nochildren northamerica npcfriendlyfire openworld openworld-restricted optionaltasks outdoors past psychicpowers psychics radar robots sequence-defend shieldregen tanks telekinesis tutorial voiceovers walkers walking widescreen Crypto-136 crashlands on Earth after a spacerocket hitting his saucer squarely to the bottom. Crypto-137 and Pox come to investigate what happened, and the events escalate into an all out war between Furons and the U.S. (their military and the Majestic secret service). Crypto-137 later finds the remains of Crypto-136 and decides to take revenge on all of humanity, though mostly Majestic.

It should be noted that the Furons see Humans as evil, backwater planet dwellers of primitive intellect, originally seen only suitable for breeding specific kind of DNA material (which Crypto-137 harvests when he can from all the shooting).

Since the Crypto is a clone series, Crypto-137 considers itself to be the same person as Crypto-136 and any before them. Canonically Crypto-137 survives DAH1, though the number is incremented each time the player dies.***[b]Weapons:[/b]
* Zap-O-Matic
* Anal Probe
* Disintegrator Ray (actually a bolt)
* Ion Detanator (like a grenade launcher)

[b]Saucer weapons:[/b]
* Death Ray
* Abducto Beam (not really a weapon)
* Sonic Boom (equivalent of rockets)
* Quantum deconstructor (bombs)***Product code: [code]SLES-53196[/code]
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Psi-Ops: The Mindgate Conspiracy  Midway Games;Capcom;ZOO Digital Publishing (Midway Games)2004 actionadventure amnesia cliffhanger flashbacks havokphysics mindcontrol psionics-theme psychicpowers psychics telekinesis unusualprotagonist Set in the near future, a Psi-Agent names Nick Scryer has his memory wiped and false memories implanted so that he can infiltrate a terrorist group known as "The Movement". Now believing he is an anti-terrorist soldier, he helps defend a facility from the Movement but is captured. Aided by a beautiful double agent named Sara, Nick escapes from his captors, begins to regain his Psi powers and fights to get closer to the truth surrounding this elusive secret society and the man who runs it, a U.S. Military rogue known only as "The General". Nick must fight against not only the brainwashed super-soldier army of the Movement, but also against its Psi agents, each of which possess a potent Psi power of their own. Soon Nick realizes that his own Psi powers are boiling to the surface, and he must master them in order to defeat his enemies. Infiltrating deeper and deeper into the Movement's compounds, he is able to learn that his own fate is wrapped up with that of the General. As he and Sara search for answers they uncover that the General's ultimate plan involves a mysterious ancient artifact known as the Monolith, an object that has played a major role in nearly every major historical event during the last 12 centuries. Why does the General want it, what is its power and why are so many dying to discover its secrets? To discover his own past, Nick must delve into the heart of the Movement to find out, confronting his past and delivering the world from a madman bent on gaining the power of a god. The Psi powers are a key aspect to the gameplay in Psi-Ops and open up experiences not possible with traditional weapons only, especially given that our environments contain a huge number of objects (and enemies!) that the player can interact with. The combination of unique Psi powers, a great physics engine from Havok, allowing for highly-realistic body and object reactions, and highly interactive worlds allows players an almost infinite way to get by each challenge in the game. Motion capture adds a subtle level of realism to a game that we wanted for Psi-Ops. Much like other visual and non-visual elements that make up games such as textures, geometry, lighting, sound effects, and particle effects, animations can have a strong impact on how realistic a game feels to a player. Since we wanted players to start in a realistic world and gradually have it change towards the fantastical, it was important that the initial impact of the game feel immersive, and motion capture was just one of the elements that help us achieve that. However, even later in the game, motion capture continues to give the character, even while they are using Psi powers a sense of realism that we feel makes them more believable and helps keep the player immersed in the action and story.
Features:
* Navigate through eight deadly levels, attacking terrorist compunds across the Earth
* Work with weapons and gadgets including a silenced pistol, machine gun, flame thrower, and more
* Take on brainwashed soldiers, using mind control powers and using them against each other
* Move people and objects using telekinesis, or throw walls of flame at opponents with pyrokinesis
* For 1 player
[Aibo]
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Kill Switch  Namco2003 coversystem mindcontrol renderwareengine walking kill.switch is an innovative military shooter that emphasizes realistic cover techniques and awesome firepower for the ultimate experience in combat gaming. Featuring the unique Offensive Cover System, kill.switch demands the use of modern combat tactics, forcing players to utilize surrounding environments and quickly adjust on-the-fly through each intense and challenging scenario.***
[100]***
[12]***
[32]
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